This RPG Maker VX game starts with the default title screen and some rock song. A text introduction starts. Tinaz talks about Eternal Happiness, which is captialised for some reason. There are many grammatical errors. A cat called Marcuz is introduced. He is fed by Tinaz, who is a princess, and is quite fond of her. For some reason, all of the characters’ names end with ‘z’. The cat notices that Tinaz is sad. The mapping is good, although it is RTP. The music all seems to be ripped but seems to fit okay.
“This is how the game starts, with Marcuz the cat.”
Some more text appears on the screen. A witch called Lunaz is saying that another lost soul wants to take the form of a human body. Oh, the lost soul is the cat. The cat will be made human in return for becoming a student of the witch. I get turned into a cat-human by accident, rather than a human, which the cat quite likes. Lunaz then tells me a “true story” that has been passed down her family for generations and generations.
Over four hundred years ago, the King of Jentionz wanted everyone to drink a magic potion so that they all would have the power of magic. It would intertwine with their DNA so that it could be passed down from generation to generation. Everyone was forced to drink the potion. However, as it was in put rivers and sewers, it affected animals too. It turned some of them into violent monsters. The King of Jentionz did this all to get rid of cat-humans, as they could use magic already, and he wanted humans to be superior. Humans agreed with the king and they developed a weapon called the “Kitty Killer”. It says how “Cat-Humans may of won the war …”, which makes no sense as we learnt that the human king won the war. So, the cat-humans want peace, but the humans are still mean to them (and presumably can kill them at any point), it’s a little unclear. Nonetheless, Marcuz is still a cat-human, he’s not been turned in a human.
That night, Marcuz (the cat-human) wakes up, and sees Lunaz (the witch) who is just “creating a potion that cures most of the worlds diseases”, however she hasn’t yet been successful in creating such a potion. Marcuz asks why she’s doing it. Lunaz replies that “Perhaps its because I want to help people but I don’t like people that much”. I don’t understand that, where did the “don’t like people that much” come into it? The screen flashes different colours, and some text asks Marcuz whether he remembers what things were like before he was born, to which, he replies with “Umm… sorta!”. The person talking to Marcuz is apprently called Marcuz. There is some more text. This whole scene makes no sense. I think it was a dream though.
Marcuz and Lunaz are going to meet Tinaz now. Marcuz has a fight with a monster. The battle system utilises Yanfly’s scripts; it makes a nice change. Marcuz has a couple of attacks and a couple of ways to heal. He also has some humourous feline victory phrases. Marcuz finds Tinaz who doesn’t believe that he was the cat. However, she invites him to a ball at the castle that night. The next scene consists of Hero Tinaz talking to Princess Tinaz. It’s some kind of internal struggle arc for her. She talks of doing something big tonight. There are a few spelling mistakes.
At the ball, Lunaz isn’t on the list, but Marcuz is allowed to stay. This is despite the Butler not knowing who he is. Tinaz could have been there to let Marcuz only in, but instead it’s a confusing scene that makes no sense. Tinaz appears and then wants to have sex with Marcuz. Marcuz doesn’t understand though. They drop the idea of sex and agree to meet in the forest that night, where they first met. As a quick note, aside from one battle, I have had no control of anything so far.
“Marcuz has a lot to learn about humans.”
Marcuz runs into a bandit who tried to get some $mack-a-roos, or something. I think it’s the currency. Suddenly, someone appears and starts reciting the Team Rocket monologue. The guy, Gentz, gets rid of the bandit for me. He agrees to go with me, as it’s dangerous. Monsters can all be seen on the map. Despite the battles being sideview, the monsters all face the front. Using different weapons gives you access to different skills. You can also learn and upgrade skills using JP. Marcuz seems to go home instead of meeting Tinaz. Lunaz lets Gentz stay the night, but binds him to the bed, by way of a curse, as she doesn’t trust him. We learn that Lunaz transformed Marcuz so that he could continue her work after she dies, as she has no faith that any human would do it.
“There is just no need for dialogue like this.”
Another Princess / Hero Tinaz scene plays out, Hero Tinaz kills the personality “Princess Tinaz”. Marcuz wakes up to meet Tinaz. Tinaz wants to release someone from jail. She talks about the creator of the world, Godz. After creating the world, he rested beyond the Great Gates. No-one has found the gates. Tinaz wants to. Gentz wants out, however, which leads to the following screenshot.
“The dialogue is just so poorly written.”
If you get spotted by guards, you get attacked. This makes no sense, as Tinaz is the princess of the castle they’re in! The castle is really great to explore, and avoiding the guards is fun, even though it doesn’t make too much sense. In the jail itself there are no guards. The guy who we are releasing is a thief who is due to be executed. There is a clown in this scene.
“This clown appears for no reason.
Later on, this sprite make a reappearance as a clowntitute that can give you a clown job.
I am not joking.“
Kentz the thief joins the party. We head back to Lunaz’s house. Another weird dream scene plays. Marcuz is talking to Anti-Marcuz, they’re arguing about being flawed and subjective and objective truths. Apparently humans and cat-humans are the same species. Lunaz finds out that Marcuz went out of the house last night and curses him so that he cannot talk for thirty minutes. The party of five (Marcuz, Tinaz, Gentz, Kentz, Lunaz) set out on their adventure to find the Great Gates.
“The game is filled with these philosophical conversations,
which does little more than confuse the player.
Looking at the battle skills, there are a few issues. One instant ability doubles a character’s damage, but also doubles the cost of spell that consume HP. As he has no such spells, he can double his damage at no real cost. Also, you earn JP from battles, allowing you to learn and upgrade spells. I have upgraded some skills, but the upgrades seem to be identical, meaning I’ve just wasted lots of JP.
I fight a bounty hunter boss with only two characters. I think I managed to defeat him by luck though, as he killed one of the two characters in a single hit. The characters return to a house, and the following text is shown.
“I don’t even know how to react to some of this dialogue.
I suppose it’s supposed to be humourous.”
The character in question is still present in the next scene. Later, I’m using the skill menu and I get this error “Script ‘YEZ Weapon Mastery Skills’ line 1020: ZeroDivisionError occured. divided by 0”, so the game crashes. It is at this point I stop playing.
Overall, this game does some things right, but a lot of things wrong. It’s filled with so many confusing scenes. The dialogue is generally poor, and the story isn’t good at all. I really like the mapping, however. It was good to see a different battle system to usual, however it wasn’t used that well, most skills that you could learn were not that useful, and there was no strategy to any of the battles. Oh, and all the characters names end with the letter ‘z’ for some reason. ½*