This RPG Maker XP game demo starts with a cool title screen and a nice theme. I click start and I play an unknown character, there is no direction. You need to walk right to activate a cutscene, if you walk left, you just end up in a village. A bird is chasing a girl called Stefie. A guy called Davo says that we should attack the bird. However the next battle screen is just the unknown girl and Stefie, no sign of Davo. I die. Stefie has a cure spell, but for some reason, I can’t use it. It seems to be disabled. I don’t understand how the developer didn’t notice this during testing. I die again, I have no idea what I’m doing wrong seeing as I can only attack. I’m going to go left instead, to see if the town has anything I could use. A quick note about the mapping. Although the exterior mapping is okay, the interior maps are large and can seem empty. There are also some spelling and grammatical errors. Some of the words on the status screen are in another language.
“And yet the straw roof didn’t catch fire?”
I go left of the town, where I find some easy random encounters. There are lots of birds roaming the map, however they’re set to the same level as the player, whereas they should be set to above the player. I level up, and then realise that I can’t get back to the town from the screen I’m on. I choose to instead work through the forest I’m in. A strange cut-scene plays where the character doesn’t know where they are or who they are. I find myself at another town where another cutscene plays, and a guy called Davo joins my party. Maybe this is what I was supposed to do in the first place. So, this girl wants to get her memory back, and Davo wants to help me. I try to go back the way I came, and I seem to be able to do it this time, not sure why I couldn’t before. I walk all the way back to the original fight that I kept losing. This time I have three party members and healing items. I’d be interested in hearing if the developer actually tested this fight at all. We eventually win. For some unknown reason, Stefie joins the party. This doesn’t make any sense. We visit Stefie’s grandpa where some cutscene plays. The main character who was named Huntress by Davo, as she didn’t remember her name, went by Angelie in this cutscene. It doesn’t make any sense. There’s no direction of what to do or where to go next.
“When asked if he was a cowboy.”
Overall, there’s no real story here and there’s no direction at all. The whole thing seemed untested. Zero.
“You’d have been even more useful if you could actually heal.”
I wrote a review myself too. Some extracts from my hand written review:
“…I could actually walk through some cotteges….”
Did anyone notice this?
“…It would be better if the bird brain does not have tornado…”
There are seriously many rooms for improvement for this game. At least, a starting cutscene telling us some instructions or the history behind this game.
I noticed that with the houses too. I completely agree with your comments here.